![]() ![]() It was an obvious universal rule-change for future Mass Effect games, as well as the galaxy's ultimate declaration of independence. Mostly though, it came from the misconception that BioWare had blown up the entire universe instead of simply destroying its public transport system, along with focusing on things we probably weren't meant to think about too much, like what the turians were going to eat. That specifically wasn't a major issue for most, though of course there were some fans who wouldn't have been satisfied with anything short of Shepard rising like a phoenix to the sound of vengeful thrash metal and personally punching Harbinger in the cock. In practice though, these are what we were afraid was going to happen - BioWare making a misguided effort at appeasing fans who didn't like their epic RPG ending on something of an intergalactic low. This sounds like a good idea, and all of them add a few things worth seeing. Unfortunately, there's more - a set of brand new codas that follow the endings and tell us specifically what happens as a result of that final choice. Please, please, please let there be a secret Shepard vs. This may not be the ending we wanted, but at least it's the ending that the writers intended, and as they intended it to be. As disappointing as it might be for BioWare to admit that no, it really did just screw up, at least now things are clear. When people complained, for example, that Shepard rolled over too easily at the end, it's easy to imagine the team simply not considering that people might want to throw away the universe in a fit of pique, or take their remnants of old designs and ill-advised obfuscation attempts and construct an elaborate conspiracy about everything being a dream. With the end of Mass Effect 3, BioWare got sloppy and it showed. Whatever you write, it's very easy to get too close to your creation and thus get sloppy. These are good tweaks, and easily defended. True, the outcome might not be the happiest, but at least it conclusively kills off that Indoctrination Theory stuff. The biggest practical addition is that while Shepard was previously uncharacteristically willing to accept three different flavours of suicide on the say-so of a magic star child who created the Reapers in the first place, you now get both a "Shut up, Wesley!" dialogue option, and the ability to shoot it right in the deus ex machina. We find out why the Normandy apparently abandoned Shepard at the end for instance, but understandably other more fundamental problems remain. There are some new scenes, a few new lines and some clarification, but at heart we're dealing with a (much needed) editing pass rather than an intensive rewrite. Ultimately, it's ended up a little bit of both.Īs far as the parts we already saw go, very little has changed and nothing of any great import. Whether you'll prefer them or not depends on exactly what you didn't like about Mass Effect 3's original finale - not to mention whether you think BioWare changing anything in the wake of all the complaints was a matter of creative cowardice or just the narrative equivalent of patching a bug. But we then thought that might be a little too close to Revan.They're the same endings. At one point we thought that maybe Shepard could be an alien but didn't know it. "Some of the ideas were a little bit wacky and a little bit crazy. If all that "techno-science magic" seems far-fetchced, the ideas got even weirder: I'm a little weary about going into too much detail because, whatever we came up with, it probably wouldn't be what people want it to be." It's like vapourware - vapourware is always perfect, anytime someone talks about the new greatest game. "I find it funny that fans end up hearing a couple things they like about it and in their minds they add in all the details they specifically want. Even so, Karpyshyn defended series' real ending, pointing out that his planned version was just as likely to disappoint. ![]() ![]() Karpyshyn left BioWare shortly before the conclusion of Mass Effect 2, with Mac Walters taking over as lead writer for Mass Effect 3. "Again it's very vague and not fleshed out, it was something we considered but we ended up going in a different direction." ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |